Water has flexible Conversion (and Azure), Fire has the best Detonators in the game, Forest has some really broken units, and Thunder has some of the best low-rarity Aurorians available. Thunder still has its share of powerful high-rarity Aurorians, but its low-rarity options are surprisingly powerful. Here’s some things to keep in mind for your Thunder team:
Tessa, a 4*, is one of Thunder’s strongest Detonators Reinhardt is one of Thunder’s strongest Aurorians, but is a Limited unit Nadine, a 4* Support unit, offers both healing and a small Conversion effect Thunder is also home to a lot of whale units– meaning they need to be MBT to really shine
Make Use of Thunder’s Four Stars!
At first glance, you can probably see a difference between Thunder teams and teams of other elements. Unlike other elements, which usually load up on 5* and 6* Aurorians, this Thunder team above has two 4*’s. Gronru is Thunder’s 6* Pre-emptive Converter, which means that she will be on your team 95% of the time. Irridon is the flex slot on this team, and can be replaced. It might be surprising, but this team is perfectly capable of handling even higher-difficulty stages – all because of Tessa. While Tessa is a 4*, and has the stats to match it, her Equipment is so powerful that it doesn’t matter. Her Equipment, Voltaic Gauntlets, grants her a stack whenever a Thunder Aurorian uses an Active Skill. When Tessa uses her own Active Skill, it consumes the stacks, dealing extra damage that ignores enemy defense. Tessa’s skill is already strong on its own, but once this effect is tacked on, it gives her some of the highest burst damage in the game. Nadine is another noticeably powerful 4* Aurorian. While not as outright powerful as Tessa, Nadine is another prominent 4* Aurorian. Her Active Skill locks a tile to Yellow, and grants the team healing whenever they pass through it. The tile-locking effect is removed if an enemy passes over it, but it’s easy to avoid with a little bit of planning. Even if you have other higher rarity Thunder Aurorians, it’s still a good idea to upgrade Tessa and Nadine – their lower rarity means it’s cheaper, and that you can use those resources on other Aurorians. It’s also worth noting that Roy, a 5* Support, pairs extremely well with Tessa. If you have him, raise Roy instead of Nadine.
High-Rarity Powerhouses for Thunder Teams
Thunder still has its share of high-rarity powerhouses. The most notable of these is Michael, a 6* Detonator. Michael is geared towards handling difficult end-game stages. Her Active Skill is a Teleport that activates her Chain Combo, and her Equipment lets her normal attacks deal additional damage according to the enemy’s max health. It’s difficult to overstate how powerful Michael is. Her damage scales with the enemy’s health, and she has a lot of utility in the form of a Teleport. Up next is Reinhardt, a 6* Thunder Sniper. While powerful, Reinhardt is also a Limited unit, making it more difficult to acquire her. But if you do have her, use her. Not only does she pump out respectable damage by herself, she also increases the attack of other Thunder Aurorians. Over time, this attack buff adds so much damage that it’s hard to imagine a case where you shouldn’t bring her. Again though, she’s a Limited Aurorian. If you want her, you might be waiting for a while. And last but not least is Irridon, a 6* Support Aurorian. Just to be clear, Irridon is a good unit. There’s no question about that. Unfortunately, she needs to be MBT (4 dupes) to really shine. This isn’t uncommon – while also strong without any dupes, Michael also becomes exponentially stronger once she hits MBT. Reinhardt doesn’t suffer as much, but at BT3 (one dupe), she also becomes noticeably stronger. For this reason, Thunder is probably the element you want to heavily invest in last. Tessa and Nadine will get the job done. Other elements don’t really share that trait.